The Aspiration
Superbude Wien 01/2024
These works were conceived during a 5-week long artist residency at Superbude Vienna.
The installation in the Superbude lobby consists of three parts: two single-channel videos playing
on loop, and a slowly and permanently rotating, angular grilled cheese sandwich. They all stem from
the video game Sims 4, where my avatar lived in a replica of a Superbude room for the duration of
the residency.
Simflammatory Essay
Single-channel video, 00:48
Arguably, life simulation games serve as a means of escape from reality – offering up complete
control over actions, feelings, surroundings, relationships. Simflammatory Essay nods to Jenny
Holzer’s Inflammatory Essays and appropriates their format and language by listing commands given to
the avatars in the Sims 4. These commands take on a life of their own outside the game of their
origin, telling the reader to attempt control of possible and impossible situations.
Room 329
Single-channel video, 03:10
Modelled after Room 329 on the third floor of Superbude Vienna, the character’s makeshift home
offers views of a Prater rollercoaster, a bottle green tiled bathroom, and plenty of spaces to lie
down on and ponder life. Over the course of 24 hours trapped in the room, melancholy, anger and
lethargy are imposed on the Sim, projecting the anxieties of reality onto them and subjecting them
to these commands without any free will of their own.
The Aspiration
3D print, acrylic, emulsion paint, servo motor, microcontroller
Adding something into a game is easy, taking anything tangible out, not so much. The rotating
grilled cheese sandwich mimics the in-game motion of being able to be clicked, picked up, eaten –
interacted with – while remaining stubbornly out of reach.